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    Ambient Occlusion

    Technique for realistic light and shadow calculation.

    Ambient Occlusion is a technique in 3D computer graphics used for calculating light and shadows. It makes scenes appear more realistic by simulating light distribution in areas that are less directly illuminated. Ambient Occlusion considers how light is reflected from surfaces and creates shadows in corners and crevices. This technique is particularly useful for increasing depth and detail in 3D models. At RenderThat, we use Ambient Occlusion to create impressive and realistic renderings. By utilizing this technique, we can ensure that our 3D visualizations look lifelike and convincing. Ambient Occlusion is an essential part of modern rendering processes and significantly contributes to the quality of the final images.